Master_America said:
I still say hatchery rush. In a 1v1, it's very effective against Terran. I posted it in the other Bloodbath Strategies thread.
i know if i ever saw that in my base in the wee hours of the game, id pull all my workers off and stamp it out immediately. the perhaps... 10 seconds?... to kill the hatchery or for the zerg opponent to cancel wouldn't affect me that much as I would have a barracks/depot being built while i was attacking with my other scvs
Also by the time you accumulate 300 minerals, i would also have "300" minerals (just have started using them earlier when i hit 150 and 100 in my mineral count). So when the hatchery is just started being built, i should already have my barracks preferably quarter to half-way completed with a depot coming along in the back of my base somewhere.
Now, I
should have about 1 marine by the time that hatchery finished (realize i havent tried this) so while that one marine is attacking ur hatchery, u still need to sneak more drones in and wait for creep to build up while all the while being chased by an ever-increasing number of pesky marines. you also need to hoard minerals for a spawning pool as well which will set you back even further.
by the time you start laying down creep colonies (assuming
nothing else has gone wrong which is unlikely), ur strategy will immediately be revealed and unless you send lings to back up ur fledgling base (you'll be wasting minerals building creep colonies so you wouldnt really have a lot of lings handy), it
will be crushed by a panicky terran opponent (full scv charge)
the hatchery rush is a flawed strategy that will
never work but only against mediocre players with about a 25% win ratio to loss (eg. 100 wins, 75 losses)
a good "theorycraft" strategy though!
i hope i got all my stuff right...