White Noise
Member
What are your guys's build orders?
Just an observation, you're adding too many barracks way too fast. You should pump from two until you've got two firebats, two medics, and stim. Then you add more. Your pumps more constant that way and you can put pressure on zerg early.NtRik_ said:might help for the race..
when I do marines + medic + fbat, I do..
8 supply
11 barrack
12 gas
13 barrack
14 supply
15 aca
16 barrack
17 barrack
18 supply
and so on, and just keep pumping those rines and medics from barrack.
I shall fix my errars.ArtOfProtoss said:Just an observation, you're adding too many barracks way too fast. You should pump from two until you've got two firebats, two medics, and stim. Then you add more. Your pumps more constant that way and you can put pressure on zerg early.
Well, a major problem of intermediate players is relying too much on build orders, however, you should have a strong opening to use against every race. Of course, by the time you expand so many different things could've happened you can't rely on a build order.Wing Zero said:i dont use any build orders really
Of course there are build orders in ZvZ. They sometimes fluctuate depending on how many lings you need to hold your enemies lings so you can safely tech to muta, but basic opening should be memorized and situationally you should know when to start your lair, when/if you should add a spore colony or sunken colony and so on.exobyte said:ZvT
9 extractor
cancel extractor after drone
12 hatch
11 pool
12 gas
Then I go into lurkerling from there
ZvP
No idea since I suck at ZvP.
ZvZ
hahahahhha there are no build orders in ZvZ.
Hydra/Lurk is not an effective ZVZ strategy. Why do all you guys love using it so much? Mutas are the bread and butter of the matchup.exobyte said:Well I mean that I don't use specific build orders in ZvZ. I just try to get a feel for the tempo of the game. Of course I get to a Spire as soon as I can, unless I'm in a Hydralurk mood.