How do you break the terran D with toss?

Snagg

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I've tried many things and I have found that reavers, corsairs along with zeals and goons work great.

How do you guys break the Terran defence when they block it up and have huge number of tanks, turrets, bunkers?
 

Biske

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Out expand them. If they turtle up, take over.
 

Phoenix2003

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Take over the map into carriers.
 

TrongaMonga

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What map do you want to know?
 

Guest

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Probably Lost Temple.
 

a@...

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With that Terran D vs. Toss Ground = impossible scenario for toss to win.
Considering that T poured his resources into his D, it is likely that he'd have no wraiths.
Only possible solution = Carrier
 
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Use Stasis to web the place. Then move in with mass upped zealots.
 

Phoenix2003

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WWW.GAMINGFILES.ORG said:
Use Stasis to web the place. Then move in with mass upped zealots.
Uhmmm... NO!!!!!!!
 

Snagg

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Lost Temple, and Big Game Hunters.
 

Phoenix2003

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If it's Lotem, then do what a@... and I said. If it's BGH, then expand once or twice into carriers. It's gonna be slighty harder here since you're gonna be hitting and running for some time before you actually wear him down. I advise some observer and corsair(with D-web) support here.
 

Phoenix2003

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Well, yeah, if T doesn't make wraiths. Dependant on the map. If it's a money map then you're gonna need those sairs. A couple of arbs couldn't hurt, either.
 

uber_nerd

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disruption web and then lots....easy as hell....

EDIT: oya, and the sairs for any air, goons will be helpful to, but bunkers and seige tanks are destroyed from the web
 

Phoenix2003

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Except zealots can't attack under D-web.
 

Phoenix2003

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Because zealots are melee, they are also affected by D-web. Don't confuse D-web with D-swarm. D-web prevents anything under it from attacking while D-swarm prevents ranged units from attacking anything under the swarm.
 

uber_nerd

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no really? wow, i never knew that....well, all the terran players i played have been really aggresive and i play zerg so....ya

I thought dweb stops anything ranged under it from attacking....

well then, goons and distruption web are good together
 

Odinian

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Phoenix2003 said:
Well, yeah, if T doesn't make wraiths. Dependant on the map. If it's a money map then you're gonna need those sairs. A couple of arbs couldn't hurt, either.
12 carriers can take 24 wraiths.

Assuming your not on a money map, its pretty hard for a terrian player to get enough wriaths to outdo 12 carriesr, but I suppose it would be possible.

You could take care of the wariths pretty fast with templaers.

And if the wariths clock you just need a few observers, which you should have anyway.

I suppose your correct, thats not the best way to do it, but I play origanl so I can't use webs.
 

Phoenix2003

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I see. Carrier/goon/zeal then. Gols are pretty worthless w/o charon boosters.(it is vanilla, right?)
 

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