Movies and units

Jetfusion

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Here are the movies
since i am not allowed link simply copy url and remove space between the www and the dot
www .gametrailers.com/game/4868.html
www .mediafire.com/upload_comp...id=t4xx2ihtyey
 

Jetfusion

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Units part 1
Here is the current list of zerg yes it is tiny :p


Zergling

As one of the first creatures to have been created when its original aspect, the X, was assimilated into the Zerg Swarm, the Zergling is a dog-sized insect-like creature which excels at rushing to the enemy and tearing them down with their sharp cloven mandibles and teeth. Their small size makes them extremely weak on their own, but they are terribly dangerous when in group. As they are easily created, and in mass, they can effortlessly overrun an enemy outpost within a matter of minutes, swarming over them like a flood of claws and teeth

Abilities
Burrow

Gives all ground units the ability to hide underground. There is no time limit on this, however detectors can reveal Burrowed units and make them vulnerable to attack.
Morph into Baneling

As the Terrans and Protoss have developed new weapons of war, the Zergs were forced to adapt, and the Zergling has gain the ability to mutate into a suicidal creature known as the Baneling. Banelings are acid-filled kamikazes who roll into the enemy and explode like a chemical bomb, drenching them in a substance so corrosive it can easily take out the most stalwart foes.

Baneling

The Baneling is a small souicidal creature filled with explosive chemicals and currosive acids. It makes the baneling very potent against low numbers of enemy units.

Banelings and Zerglings together make a deadly comibnation. A small Zergling force would act as a shield to take enemy fire while the Banelings move up close enough to explode destroying everything.


As one of the first creatures to have been created when its original aspect, the X, was assimilated into the Zerg Swarm, the Zergling is a dog-sized insect-like creature which excels at rushing to the enemy and tearing them down with their sharp cloven mandibles and teeth. Their small size makes them extremely weak on their own, but they are terribly dangerous when in group. As they are easily created, and in mass, they can effortlessly overrun an enemy outpost within a matter of minutes, swarming over them like a flood of claws and teeth.

Nydus Worm

For the time being we assult this to be classified as a unit. From what we can see in the Gameplay Video it can appear anywhere on the map, or at least anywhere that's explored. We suspect that this the Zerg's version of a transport for their units

Mutalisk

The Mutalisk a flying Zerg unit. It's fast and very deadly to many types of units. However, like a lot of Zerg, it is very weak and dies very quickly. This fragile nature is somewhat counteracted by the fact that it is able to attack, not only ground and air, but also multiple units at the same time. The Mutalisk's attack bounces, hitting multiple targets.

Here is the official protoss unit list (not including buildings not final)

Zealot

Zealots are the standard infantry unit of the Protoss. Equipped with psionic blades for melee combat, zealots may confront zerglings and marines in battle with ease, unless outnumbered. In Starcraft II, Zealots have a new ability named Charge with which they can close in on enemy ranged units such as Terran Tanks.

abilities
Charge

The Charge ability allows the Zealot to move to, and attack, ranged attackers very quickly. This ability helps to lessen the Zealots only real weakness, in that it is a melee attacker

Stalker

Stalkers are an enhanced type of dragoons operated by fallen dark templars. The Stalker may be used as an anti-air and anti-infantry unit. Stalkers also have the blink ability to teleport and close in on fleeing enemies.

Upgrades
Blink

This ability allows the Stalker to teleport a short distance. The only limitation to this, is that the Stalker must be able to see the location it is Blinking to. This ability gives the Stalker a massive tactical advantage, in that it is able to move faster than most units, as well as avoid terrain that would stop other ground units.

Immortal

Immortals are effective against Terran tanks and heavy ranged units. Their enhanced shields will deflect most of the damage against enemy units with powerful ranged attacks. However, Immortals are vulnerable to light weapon units such as Terran Reapers and Zerglings.


Observer

Confirmed to return in Starcraft II, but details of enhancements or new abilities are not yet revealed

Upgrades
Gravitic Booster

Increases the speed of the observer.

Colossus

Colossus are four-legged mechanical units equipped with two beam guns that sweep through enemy units one at a time., destroying marines and zerglings. They are effective assisting packs of Zealots. Keep them in the back and protect them. Colossus are vulnerable to Banelings and reapers. With their long legs, Colossus units can walk through obstacles and hills with ease.


Phoenix

The Phoenix are anti-air flying fighters with a fearsome ability. When the enemy brings in multiple air-units, the Phoenix can be used to destroy them by activating its overload ability. A net of beams successfuly wipes anything caught in its perimeter. A vulnerability to using this ability is that the Phoenix remains offline for some seconds not able to move or attack. Enemy units still in the area could take advantage of this weakness to destroy the Phoenix.

Abilities
Overload

The Overload ability allows the Phoenix to attack all units around it for a short amount of time. The downside to this ability is that after the Overload, the Phoenix will be completely useless for a few seconds, allowing anything to kill it with ease. This ability, however, can be used to quickly kill large swarms of enemy units. If this is done correctly, no units will be around to take advantage of your disabled Phoenixes.

Upgrades
Apial Sensors

Increases the sight range of the Pheonix
Gravitic Thrusters

Increases the movement speed of the Pheonix.


Phase Prism

Phase Prisms replace the Scout transporting vessel. They are used to warp-in up to sixteen protoss units anywhere on the battlefield. Phase Prisms also serve as a mobile pylon to power up protoss buildings when enemy units have destroyed pylons. Phase Prism is useful to build a quick defense at a new Nexus for expansion of your mineral and vespene gas resources. Phase Prisms could be used to power phase cannons strategically placed to surprise enemies in unsuspecting areas.

Abilities
Phasing Mode

The Phase Prism is able to transform itself into a temporary Pylon of sorts. It does not produce Psi, but it does produce a power field to all buildings around it. This means that when your base is being attacked and your Photon Cannons go down due to a lack of power, you can move in this guy and reactivate your defense.
Upgrades
Gravitic Drive

Increases Phase Prism movement speed.


Warp Ray

Warp Rays are anti-air and anti-infantry units with additional damage the longer they fire a single target. Warp Rays can destroy Terran Battlecruisers and Heavy Zerg flyers more efficiently than Phoenix units. Warp Rays can be used to destroy enemy buildings within seconds. Warp Rays are vulnerable to swarms of marines and hydras.


Mothership

The Mothership is at the top of the Protoss tech tree. Only one Mothership can be built at a time. Among its abilities are the Time Bomb which distorts time around a radius, slowing down enemy missiles and projectiles in mid-air. After the field shuts off, all projectiles fall harmlessly to the ground. The planet cracker is a series of energy streams devastating anything it encounters on the ground including ground units and structures. The Mothership has a ultimate ability named Black Hole. It may be used against large amounts of anti-air enemy flyers such as Battlecruisers, and Mutalisks. The Black Hole sucks in all enemy units within its radius.

Abilities
Cloaking Field

The Mothership can extend a phasing field which renders all ground units and structures in her vicinity invisible, an extraordinary means to conceal entire bases. Unfortunately, the field does not affect aerial units and the Mothership herself.
Planet Cracker

The Mothership can channel all her power and unleash a devastating beam of energy which literally obliterates almost anything within its blast range. This versatile move will help both to defend and assault, especially when there is more that one Mother ship present.
Time Bomb

As effective as the Mother ship is at destruction, she can also deploy a special field wherein time progresses at a null value when nearer to the center. As projectiles enter the area of the Time Bomb, they slow down to a stop and fall down to the ground when the field dissipate. This manuvure can be extremely effective at crippling enemy defenses prior to an assault, leaving them vulnerable and ripe for eradication.

High Templar

The High Templar still creates Psionic Storms, but has gained a new ability similar to Arbiter's Stasis Field. The High Templar can effectively neutralize enemy units temporarily, while your forces take advantage. The High Templar ability allows Protoss players to create blockades as a strategic bottleneck or barriers to stop advancing enemy units.

Abilities
Force Field

A field of solid Psionic energy preventing the units within this unbreakable shield from being attacked or moving in any way. This ability attacks both

Upgrades
Khaydarin Amulet

Increases the maximum high templar energy by 50 points.
Psi Storm

Focusus the Psionic Power of the High Templar and calls a lightening-like storm of Psionic energy damaging all enemy units below it.


Dark Templar

The stealthed melee units from the original Brood War are back. Enemies without detection units will be vulnerable to these expert ground assassins. New abilities have not yet been revealed.


Twilight Archon

They are the Protoss tank unit wreaking havoc through enemy defenses. Blizzard is still tinkering new abilities for this powerhouse. For now they are as Archons from the original StarCraft.

Abilities
Feedback

The mystical Twilight Archons are said to be capable of using the enemy’s own energy reserves as a weapon an combust it to severely damage, if not ruin, them.

Tempest

They replace the old Carriers, equipped with an enhanced shield that activates when its attacked by ground units and defense structures. Tempest is vulnerable against air attacks. They unleash disc fighters against enemies.


Soul Hunter

Soul Hunters are robotic units that hover above the ground. They are anti-infantry units that suck the souls of enemies. The more souls they consume, the more powerful they get. They fire a single beam at first, and as they consume more souls it powers up to three beams, increasing its damage output. Soul Hunters are effective against small enemy units. Thirteen Soul Hunters can destroy a Command Center within 10 seconds.


Reaver

The old robotic-slug Reaver unit is back. With the use of a Phase Prism, the reavers are devastating against enemy SCVs and Drones. Upgrade abilities are still unknown.


Phase Cannon

Phase Cannons can now phase and shift into an energy form, similar to Warcraft III wisps, and move around freely to another location where it can materialize again to unleash its energy blasts. A Pylon or Phase Prism must be within range to become functional. However, if the Pylon or Phase Prism is destroyed before the Phase Cannon materializes, they are lost.


Star Relic

The Star Relic is a dangerous unit. It can create a cloak field to make ground and air units invisible, and even structures. Star Relic has a fusion beam ability against a single unit. It slowly causes damage until the unit dies. However, the danger comes after ... the enemy unit becomes a living bomb, exploding and damaging everything around its perimeter. The bigger the unit, the bigger the damage radius when it goes boom.


Carrier

The Carrier is able to build small fighter units called interceptors, that it uses as its main attack. The Carrier itself does not have any way to deal damage, so without fighters it is completely useless.

Similar to the Immortal, the Carrier's shield has been tweaked to make it highly effective at fending off ground attacks. This strength, however like the Immortal's shield, comes with a weakness. The Carrier's shield is completely ineffective against air attacks.

The Carrier's shields are only activated against ground targets, so it's highly vulnerable to air.

Probe

The backbone of the Protoss army is called the Probe. This little robotic worker has multiple roles, one of them being the harvesting of mineral and vespene gas, both essential elements for the Warping In of structures and units. Its other vital role is that of opening stable Warp Rifts so that buildings can be teleported into the Psionic Matrix. What is extremely useful with this method is that once the Warp Rift is opened, the Probe may resume its other tasks without any need to supervise or sustain the wormhole.
 

Jetfusion

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Here is units part 2

Here is terran unit list

Banshee

All we know about the Banshee is that it can only attack the ground with a bombard attack, and that it can cloak.

Battle Cruiser

A strong Terran fleet is nothing without one of it's classic weapons of war. The Battle Cruiser is a necessity for any air assault launched by the Terran. It provides high damage weapons that can be used against both ground and air units.

Abilities
Plasma Torpedoes

A laser barrage from the sky that deals AOE (Area of Effect) damage to all enemy units within the targeted area.
Yamato Cannon

The Battle Cruiser is able to use a very powerful, advanced, cannon to deal a huge amount of damage to its target. This cannon can instantly kill all but the strongest units and buildings, and makes it a great ability to use for hit-and-run tactics.

Cobra
This is a new hovering vehicle that is geared to take down heavy armor. It gets a big damage bonus when attacking units like Thor, Colossus, and Siege Tank.

Dropship
The dropship is a non-combat air unit designed to transport combatant units to the battlefield. we can see four dropships each dropping four marines. In original Starcraft the Dropship could carry up to 8 marines, but it's likely that due to the increase in power marines appear to have in Starcraft 2 that you cannot carry as powerful a strike force in one dropship. We have no information on how many of other kinds of units can be carried.

Ghost
Chosen and trained from childhood, Ghosts are naturally gifted individuals who since a tender age were found to have a very strong psionic potential. Using this ability to fuel its ends, the Confederacy trained these persons into powerful assassins equipped with the later Terran technology. Ghosts excel in covert operations, and have an array of abilities which they can exploit to ascertain the success of their mission.

It is rumoured that Ghosts are divided in two groups. One we have already seen, and the other is said to be comprised of women, who possibly possess different aptitudes and tactics.

Abilities
Air Drop

With new threats come new strategies. Ghosts are now able of calling air drops of Marines directly on the battlefield to help tilt the scales in the Terran’s favor.
Cloak

Ghosts are equipped with cloaking devices which allow them to completely disappear from sight and carry out their operations undetected. They should however stay clear of detectors as these are the only things that can reveal an invisible Ghost.
Nuclear Launch

With all wars come great weapons. The Nuclear Missile is the ultimate modus operandi of destruction of the Terrans. With the Ghost’s targeting laser, he marks the place to be sanitized, and shortly after a nuclear warhead simply lands there, wiping everything out. Although Nuclear Missiles are expensive and take up many supplies, it is nevertheless an essential arsenal in epic battles, or for riding the theater of war of nearby enemy settlements.
Sniper-Mode

The Ghosts’ C-10 Canister Rifle has been outfitted with a laser-sight which enables the Ghost one-shot kills on most organic creatures. This skill would serve extremely well against the Zerg.

Marine
The Marine is the grunt of the Terran's military force. They have an advantage against the other starting troops in that they are ranged. However, this range comes at a price. The Marines are very easy to kill in melee combat.

The Marines have been retro fitted with a few upgrades that are available. It is possible to upgrade them with an arm mounted shield that increases their survivability. They are also able to wield bayonets to increase their damage in melee combat.

Medic
If someone gets injured, it is the Medic that takes care of them. The Medic is the main healer of the Terran army. This makes its a must have on the battlefield.

Nomad
This is a mobile floating repair bay. It can be set to auto-repair nearby mechanical units.

Abilities
Defensive Matrix

Provides a temporary shield for the specified target.
EMP

The Electro Magnetic Pulse is designed to completely neutralize the energy of any enemy units within it's target radius. This effects all shields for Protoss as well as all energy for both Protoss & Terran units.
Nano-Repair

Instantly heals a friendly mechanical unit for 200 hit points.

Predator
No Description

Reaper
A highly mobile infantry unit armed with dual pistols, the Reaper is specially designed with jump packs so it can assault the back door of enemy bases. Because it is armed with such small but powerful weapons, this unit is very deadly to the Immortal whose shields are only activated by heavy firepower.

Abilities
Time Bomb

This ability allows for Reapers to attach D8 charges, which are magnetic time bombs, to structures or units. When a structure or unit has a time bomb on it, a sign and a red bar show where the bomb is placed.

Even though it only takes a few seconds, it is possible to defuse the bomb before it explodes.

SCV
The SCV is the main construction unit of the Terran. It is able to build all of the main structures as well as repair them all. Along with this, the SCV is able to gather both Minerals and Vespene Gas to be used in the building of all things.

Siege Tank
The Siege Tank is a signature part of the Terran military. The Siege Tank is used to lay waste to a massive swarms of ground units. Its main cannon is fairly weak, however, it really shines when in Siege Mode.

Abilities
Siege Mode

The Siege Tank can be setup into Siege Mode allowing it to attack at a much longer range and deal a vast amount of damage to a large number of units. This mode, however, stops the Siege Tank from moving and also allows it to damage friendly units that may be standing near its target.

Thor
A heavy artillery unit designed to pack quite a punch from a distance. It's highly vulnerable to air because it is very slow in movement and has no anti-air abilities. This is the only Terran unit to be constructed by an SCV.

Abilities
Unknown

Stabilizing itself in the ground, Thor raises the huge cannons located on it's shoulders. The fire that comes out of these cannons deals heavy AOE (Area of Effect) damage to all units within the target radius.

Viking
Armed with a Gatling gun, this unit can transform from it's regular ground form, to a highly versatile aircraft. In ground form it can only attack ground units, and in air form it can only attack air units.

Abilities
Fighter Mode

Transforms the Viking into it's aerial form providing increased mobility and the ability to only attack air units.
Mech Mode

This is to believed to be the default form of the Viking when it is built. In mech mode, the Viking can only attack other ground units.
 

Ntrik_

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uh.. oim not sure if this is spam or just... i dont know

we already have this on our stickies..

and btw, tempest = out, carriers = back in
 

Jetfusion

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TO true srry for da spam but it took me a butload of time to put this together and i have been posting it on starcraft forums all over da place cause most peeps don't know about this stuff
 

Phoenix2003

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Also, the Phoenix is more a replacement for the corsair than the scout. That said, it doesn't have apial sensors and gravitic thrusters. Reavers and Soul Hunters are gone, too.(At least for the moment) Oh yeah, Star Relic's name changed to Stasis Orb.

Somebody, post the protoss tech tree. I'm too lazy to do it.
 

Jetfusion

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Really i am pretty sure that reavers are back to stay :whistle: btw
 

Phoenix2003

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You might wanna visit other SC2 boards like battle.net or teamliquid.net or even blizzforums.com. These are the places I get my info from. Chances are, they're wrong and you're right. That's why I said for the moment. Though, I'm not completely sad to see reavers go.
 

Vadriel

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I've seen a lot of stuff in more current, up-to-date screenshots that suggests that Reavers are still in. I can't say that saddens me, I've always liked Reavers. With autocast on for their Scarab building, it makes them pretty freaking awesome. They were like the Protoss version of Siege Tanks, and I loved taking out short-range defenses with them before sending in a storm of Zealots and Dragoons with a couple Archons mixed in.
 

Phoenix2003

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Disregard that last post. The link doesn't work.
 

betaalpha5

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i just saw the terran clip. omg! the battlecruiser with it's powerful anti ground attack the supplies depots submerging... makes me feel alive!
 

Jetfusion

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:p i know i was in dumb shock when the supply depots submerged i mean i had to replay to make sure i heard and saw right :p

My only hope is that they didn't give everyone to much power cause it will end in chaos i mean protoss have got mothership terran have got bcs and The new mechs (forgot name) And zerg only has zerglings and banlings at the moment but even they own......
 

Phoenix2003

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You mean the thor?
I'm with you on not making one race or more races too powerful. I'm just not so optimistic after dealing with this current game.
 

Jetfusion

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Yea well we must remember blizzard is one of the best companies at fixing bugs and making it even and good counters just look at sc i meen everythings balanced and you just gotta know how to play with each race
Zerg (speed/mass)
Protoss (power/defense)
Terran (in between protoss n zerg)

So i meen if it stinks the'll release patches like theres no tomorrow and fix whateva shit they messed up......so i am gonna be happy when this game comes out
 

Jetfusion

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Bump
:p this thread is worth livin :p ok so keep looking at my stuff :p
 

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