Treva
Member
I wanted to make this thread separate and appart from the other starcraft 2 ideas thread because I wanted an open discussion of them... Not just to voice my ideas and have no/very little responce to them. I have these same idea's on other forums because I want to get the greatest discussion possible out of everyone... Thanks for any oppinion.
I hear alot of different people talking about starcraft 2 over the internet. Asking about different aspects what they would like to see... New units they think they would like and I have come to several conclusions.
Zerg need to have more units as to show their assimilation of several hundred other species into their own.
Terran need to show more of their firepower...
Protoss need to get serious about fighting the threats to their race...
I have come up with another method to satisfy everyones needs... Here are my lists of things I would like to see in Starcraft 2. Including a new system I will post for each race then I will discuss smaller individual needs of each race.
Pre-battle system (Tribes)
My P.B.S. or "Tribes" System is designed to allow starcraft players to custumize their race and still keep everything balanced in the game... This is to give each player a more unique setting and make it far more difficult for someone to simply "Mass one kind of unit and obliterate everything." It is a system designed by myself and as far as I've been able to calculate it works very well... I Don't have any code (Not enough time/money) but I know it works because of my awsome mathamatical skill. Each race will have two or three bars which they use to customize their race... When you add to one it will take away from the others... This is all done before you start the game and cannot be modified once the game has begun.
The Zerg PBS:
Zerg are supposed to be biologicaly supperior to other races and have hundreds of different species within their own correct? Well I propose these two bars:
Strength, and Speed. They will be given 10 points and they distribute them how they please amung the two as they please with a minimum level of 1 in either.
The following are examples of what you would get if you placed 10 into one or the other.
Adding to strength will increase life, armor, and damage making for more of a battering ram force but making it very untactical and easy to out manuver. Excelent for destroying enemy bases and stopping "100 goliath rushs" and whatnot. However the race becomes slower and makes units harder to "repopulate" then the speed zerg.
Speed will allow the player to have faster moving, attacking and populating units. increasing the respawn rate and attack rate... Making for a very mobile force capable of relocating very quickly and making lightning raids against opponents. However they will be frail and easy to destoy with any allotment of firepower.
The following is examples of how the units change when you add points to either strength or speed. Asspecting to the various races within the zerg hive clusters to show the different assimilations and evolutions.
Each stat will start at 5 and when you add or take away from one it will make a difference on how the unit looks. I will describe how they look with speed 6-19 and strength 6-9. Seeing as that is all I need to describe.
As speed increases so to does strength drop. I will use a zergling as an example.
At level 6 speed the zergling will simply have slightly longer legs and generaly look slightly frailer. It's claws will become shorter and it will grow a small tail for extra balance while running.
At level 7 speed the zergling will be visualy noticably longerand have much lighter apearing carapace. It's tail becomes sightly longer and it's legs also stretch out over a longer span for faster sprinting.
At level 8 speed the zergling sprouts a second tail, becoming longer and sleeker. Its crest on the back of it's head molds in to conect with its back.
At level 9 speed the zergling's tails become a fan and it grows a pair of glide like wings for short flights. Not enabling it to fly but rather to make short glides that exceed its capabilities for running speed. It has a second set of claws grow in to provide extra attacks. The zergling now appears to have an incredibly thin body and it very vunerable to enemy fire.
As strength increases speed will drop. This will allow players who are more into biological titans to have fun. I will continue using the zergling as my example.
At level 6 strength the zergling becomes slightly larger, having elongated claws and more bulky carapace. Nothing special.
At level 7 strength the zergling stands on it's hind legs only and uses it's fore claws to attack as well. It becomes visably larger and it's claws grow larger still.
At level 8 strength the zergling is begining to resemble an average hydralisk in size but still stands on two legs, its crest grows larger and spines begin to grow on it's sides and back.
At level 9 strength the zergling is the size of a average hydralisk. It has huge spines jutting out from its sides and can litteraly tear most opponents appart. It's crest is now at its full size to represent more of a royal zerg rank but it is more of a show to frighten enemies. The zergling at this stage can almost take a average zealot on one on one.
As well as these facts changing the biology of the zerg will also have impact on resorces in the game. To add to strength is to add to mineral costs. While to add to speed is to add to gas costs. Subtracting from the other of coarse.
Before I show my Terran/Protoss modifacations I would like to get some oppinions on these. I will also discuss other individual aspects of the races that should be modified later.
I hear alot of different people talking about starcraft 2 over the internet. Asking about different aspects what they would like to see... New units they think they would like and I have come to several conclusions.
Zerg need to have more units as to show their assimilation of several hundred other species into their own.
Terran need to show more of their firepower...
Protoss need to get serious about fighting the threats to their race...
I have come up with another method to satisfy everyones needs... Here are my lists of things I would like to see in Starcraft 2. Including a new system I will post for each race then I will discuss smaller individual needs of each race.
Pre-battle system (Tribes)
My P.B.S. or "Tribes" System is designed to allow starcraft players to custumize their race and still keep everything balanced in the game... This is to give each player a more unique setting and make it far more difficult for someone to simply "Mass one kind of unit and obliterate everything." It is a system designed by myself and as far as I've been able to calculate it works very well... I Don't have any code (Not enough time/money) but I know it works because of my awsome mathamatical skill. Each race will have two or three bars which they use to customize their race... When you add to one it will take away from the others... This is all done before you start the game and cannot be modified once the game has begun.
The Zerg PBS:
Zerg are supposed to be biologicaly supperior to other races and have hundreds of different species within their own correct? Well I propose these two bars:
Strength, and Speed. They will be given 10 points and they distribute them how they please amung the two as they please with a minimum level of 1 in either.
The following are examples of what you would get if you placed 10 into one or the other.
Adding to strength will increase life, armor, and damage making for more of a battering ram force but making it very untactical and easy to out manuver. Excelent for destroying enemy bases and stopping "100 goliath rushs" and whatnot. However the race becomes slower and makes units harder to "repopulate" then the speed zerg.
Speed will allow the player to have faster moving, attacking and populating units. increasing the respawn rate and attack rate... Making for a very mobile force capable of relocating very quickly and making lightning raids against opponents. However they will be frail and easy to destoy with any allotment of firepower.
The following is examples of how the units change when you add points to either strength or speed. Asspecting to the various races within the zerg hive clusters to show the different assimilations and evolutions.
Each stat will start at 5 and when you add or take away from one it will make a difference on how the unit looks. I will describe how they look with speed 6-19 and strength 6-9. Seeing as that is all I need to describe.
As speed increases so to does strength drop. I will use a zergling as an example.
At level 6 speed the zergling will simply have slightly longer legs and generaly look slightly frailer. It's claws will become shorter and it will grow a small tail for extra balance while running.
At level 7 speed the zergling will be visualy noticably longerand have much lighter apearing carapace. It's tail becomes sightly longer and it's legs also stretch out over a longer span for faster sprinting.
At level 8 speed the zergling sprouts a second tail, becoming longer and sleeker. Its crest on the back of it's head molds in to conect with its back.
At level 9 speed the zergling's tails become a fan and it grows a pair of glide like wings for short flights. Not enabling it to fly but rather to make short glides that exceed its capabilities for running speed. It has a second set of claws grow in to provide extra attacks. The zergling now appears to have an incredibly thin body and it very vunerable to enemy fire.
As strength increases speed will drop. This will allow players who are more into biological titans to have fun. I will continue using the zergling as my example.
At level 6 strength the zergling becomes slightly larger, having elongated claws and more bulky carapace. Nothing special.
At level 7 strength the zergling stands on it's hind legs only and uses it's fore claws to attack as well. It becomes visably larger and it's claws grow larger still.
At level 8 strength the zergling is begining to resemble an average hydralisk in size but still stands on two legs, its crest grows larger and spines begin to grow on it's sides and back.
At level 9 strength the zergling is the size of a average hydralisk. It has huge spines jutting out from its sides and can litteraly tear most opponents appart. It's crest is now at its full size to represent more of a royal zerg rank but it is more of a show to frighten enemies. The zergling at this stage can almost take a average zealot on one on one.
As well as these facts changing the biology of the zerg will also have impact on resorces in the game. To add to strength is to add to mineral costs. While to add to speed is to add to gas costs. Subtracting from the other of coarse.
Before I show my Terran/Protoss modifacations I would like to get some oppinions on these. I will also discuss other individual aspects of the races that should be modified later.