NEW SC UNITS

Bounder-X

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I think that every race should have a unit that has the ability to 'burrow' underground and make tunnels. Then an scv, probe, ect would have to build a certain building on it to allow other units to enter the tunnel.

Also, in the tunnels if wide enough, a base could be built, and under the original place of every mineral and gas there wuold be another more plentiful with resources. You could then build a new base underground and build units and go open a new tunnel entrance in an enemy base and attack. Then to find a hole you would have to use a detector and build your own tunnel exit building to go into it.

When a flying unit is killed by a another unit, it should crash and cause splash damage and then slowly rot away like creep when buildings are destroyed. Some units should have the option to self destuct that would require at least half life to activate. There should be a trap layer for terran or so, there could be the already known spider mines, a net that stops unit caught from moving or attacking for mebe 10 seconds, then a Ice Capsule and a Heat Capsule that slowly destroys a unit when near depending on how close they r and what type they are (biological, machanicl, ect.), and a cloaker thats cloaks everything around it from the same owner.

Tanks can run over things and slowly kill them, o yea. The environtment should be able to be chaged. like a unit could 'mine the dirt ect. and make a pile, then you could later on use the dirt or w/e to build new walls.

A zerg unit should have berserker that doubles everything for it for a short time. The lurker could have a series of upgrades similar to the attack and armor upgrades that increases the number of spine rows that shoot out. A zerg unit could have an upgrade that allows it to make an area of ground unstable and make the first units to step on it fall into a hole.

The protoss should have an Elemantal Master, it can have many special abilities such as, Whirlwind which stops all units arround it from moving or doind anything, except heavy units, for a short time, and Blizzard which freexes units like stasis but they aren't invincible and aren't frozen as long, and thunder storm which could make black clouds over units obstructing vision and sends a thunderbolt down dealing an amount of damage starting at 100 and increase for each upgrade, and last but not least earthquake that imobilizes all ground units for a short time and opens fissures randomly making the ground like crevises in twighlight that damage units if they are on a crevise when it opens, and last but not least they should have resurrection which allows you to resurect dead unit in an area depending on its level.

1=1 revive and at 50 % life
2=2 revive and at 65 % life
3=2 revive and at 80 % life
4=5 revive and at 80 % life
5=6 revive and at 100 % life
HELL YEA
 

Pains Requiem

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BlueRift

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Blizzard did the micromanagment with Warcraft III. The problem with WC is that everyone wanted Starcraft II. Blizzard made a good game with WC III but not what everyone wanted. Starcraft will be its own game that will have different emphasis that WC.
 

Darktekmaster

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naw... leave it how it is jus change graphics and new units with new options... like formation... wheni attack my units make a big line and die 1by 1 lol so if they put formations id do it... espesiacly if u can make ur own
 

Shaggy.2Dope

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HMM
okay here
cool unit i mean... hero.... its nice....

RACE: Xel'Naga
Unit/Hero name: Naul'Bara
Description: Looks like a dark templar, with spines running down its neck all the way down his back until it reaches his tailbone, also medium length spines on his arms up to his shoulderblades, his face is black like a high templar's, and he has one of those dark templar mouth covers, he has a large curved spine coming out of his mid back, behind the heart that reaches over his head, barely though, theres an extremely high PSI energy concentration at the tip, about as much as 15 Pylons. he also has spikes coming out of his palms, about half the size of a railroad spike.
AttacksHe melee attacks with his spines on his forearms ripping the chests, arms, etc. of the enemy, if the enemy is strong like an ultralisk but small like a zealot, he will finish them by using the spikes on his hands and drive them into the victim's neck. his ranged attack which is used mostly when hes running near the enemy in range, he will use the psi spike on his back and shook focused waves of PSI
Spells PSI Wave: Superior Concentration of PSI energy, generating the power of about 100 Pylons a very focused beam shoots at enemy targets, but the spell has MAJOR mana expense. 300 mana 1 minute cooldown
Mutilate: He grows all spines on his body to twice their size and goes on an unstoppable rampage nearly killing everything in his path... costs 200 mana
2 minute cooldown

WeaknessAlthough the master of PSI it is also his weakness, psychonic storm has almost 4x the damage on him, and if there are any other psi waves available they will be triple the damage on him... HARSH.
Armor/attack/energy/shields/hp: 1/60/200(300 with Xel'Naga crystal upgrade)/200/500
Minerals/Gas/Supply500/500/10
armor type: -Godly- i mean come on hes the second in command of the Xel'Naga


THIS THING SOUNDS AWESOME!!!
 

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