Jimbo
Member!
Protoss Ground
Zealot
Built From: Gateway
Armament: Psionic Blades
Role: Assault Warrior
For millennia the Templar caste of the Protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.
The formidable physique of a zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a zealot is far more than the technology he bears. Each Zealot is trained for decades in hand to hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
All protoss have some psionic ability and zealots focus their minds exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements striking, with deadly accuracy and dodging attacks by inches.
Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning fast speeds and strike suddenly against an enemy that thinks they are out of range.
In recent times the zerg invasion of the protoss homeworld of Aiur forced its evacuation to the distant dark templar world of Shakuras. The Templar caste as a whole, and the zealots in particular, seethe with shame at this dishonor. Many and loud are the voices raised demanding a return to Aiur, cradle of the protoss civilization. The zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.
Immortal
Built From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assault Support
Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.
The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.
But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their race. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.
Stalker
Built From: Gateway
Armament: Chronal Web
Role: High Mobility Scout / Ambusher
The dark templar are a branch of the protoss race that refused to surrender their individuality to the encompassing psionic gestalt of the Khala. In ages past they were exiled from the protoss homeworld of Aiur and left to wander the Void before they found a new home on the distant planet Shakuras.
Denied the support of the great forges and armories of their homeworld, the dark templar were forced to find new ways to defend themselves from a hostile universe. dark templar warriors learned new ways of war. By focusing their inner psionic strength and drawing power from the Void itself the dark templar learned to mask their presence and strike unseen from the shadows. The defiant exiles perfected techniques to spread terror and confusion among their enemies by assassinating leaders and destroying vital structures. Ultimately the dark templar came to rival even the mighty zealots in combat.
However, the overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people.
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter.
Protoss Stalker's blink ability lets it scale up to elevated positions where line of sight is available
The deadly particle disruptors mounted on the stalker's carapace are equally adept at crippling targets on the ground or in the air. Ambushes by groups of stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.
Colossus
Built From: Gateway
Built From: Robotics Facility
Armament: Twin Thermal Lances
Role: Heavy Support
The towering colossus is a protoss robot design dating back to the bloody conflicts of the Kalath Intercession. It strides across the battlefield on four tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire.
The immense height of a colossus means it is vulnerable to attack from both anti-ground and anti-air units and structures the heavily armored hull of the colossus carries two powerful thermal lances: one mounted on each side of its body. Complex focusing and targeting systems are used to pinpoint the continuous damage output of the thermal lances for optimal efficiency. As a target is destroyed, the lances are switched to a new target instantly so that a colossus' beam cuts a fiery swathe of destruction through multiple enemies with each firing cycle.
Taking advantage of higher ground the colossus is unusual for the fact that it was created purely as a war machine. Most protoss robots are created for industrial or resource-gathering purposes. Even the much-feared reaver is at its core a mobile manufacturing unit re-tasked to the creation of scarab drones for long-range bombardment. The mass slaughter unleashed on the kalathi by roving colossi appalled the protoss.
At the time, the Conclave outlawed the manufacture of colossi, and existing machines were deactivated before being sealed away in distant asteroids and uninhabited moons. Centuries later the war against the zerg has brought forth these engines of destruction to do battle once more.
Twilight Archon
Built From: Merging Templar
Armament: Psionic Shockwave
Role: Heavy Assault
Every protoss has a level of psionic capability that is extremely rare among terrans. The protoss of the Templar caste devote their long lives to honing their powerful abilities for war. Of these dedicated individuals, only the most adept and disciplined in the ways of the Khala can hope to eventually rise to the honored rank of high templar. The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes.
Twilight archons spearhead an assault on the terrans
The dark templar hail from very different roots, but the powers at their command are no less awe-inspiring. While the high templar unleash fire and lightning, the dark templar stalk the shadows, swathed in darkness. However, both branches of the templar tradition share the ability to merge their souls to form a deadly archon.
These swirling, burning effigies of the protoss spirit radiate incalculable power. Their devastating psionic storms can be unleashed against cowering enemy forces both in the air and on the ground. With the halves of the protoss race reunited, an archon can now be brought into being by the merge of two high templar, or two dark templar, or even the unification of a dark templar and a high templar. Although the protoss are loath to sacrifice valuable templar, those who do achieve this final level of commitment are forever honored in the memories of their people.
High Templar
Built From: Gateway
Armament: ?
Role: ?
Abilities: Psionic Storm, create Archon, Hallucination?
Coming soon...
Reaver
Built From: Robotics Facility
Armament: Scarabs
Role: Heavy Support
Coming soon...
Dark Templar
Built From: Gateway
Armament: Psi Blades?
Role:
They're back! Hopefully just as awesome as they used to be. So far it just looks like a graphic update
Zealot
Built From: Gateway
Armament: Psionic Blades
Role: Assault Warrior
For millennia the Templar caste of the Protoss have defended their people from threats both internal and external, dedicating their long lives to the pursuit of martial perfection. Zealots are peerless templar warriors who have yet to achieve the uppermost ranks of the Khala. Ever eager for battle, zealots train constantly to attune themselves more closely to the Khala's disciplines and prove themselves worthy of advancement. They exemplify the unbridled ferocity of the protoss at war.
The formidable physique of a zealot is further enhanced by cybernetic implants and their coveted power suit. Yet a zealot is far more than the technology he bears. Each Zealot is trained for decades in hand to hand combat, tactics, pain tolerance and martial discipline. Zealots are taught to hate their enemies with a white hot passion and to hunt them down without mercy.
All protoss have some psionic ability and zealots focus their minds exclusively on the pursuit of war. Focus crystals in their heavy forearm units enable zealots to channel their strength of will into blades of pure psionic energy - their primary melee weapons. Using a limited form of precognition, zealots can even predict enemy movements striking, with deadly accuracy and dodging attacks by inches.
Some Zealots have even developed the ability to turn their body into pure energy for a few microseconds. This allows them to move at lightning fast speeds and strike suddenly against an enemy that thinks they are out of range.
In recent times the zerg invasion of the protoss homeworld of Aiur forced its evacuation to the distant dark templar world of Shakuras. The Templar caste as a whole, and the zealots in particular, seethe with shame at this dishonor. Many and loud are the voices raised demanding a return to Aiur, cradle of the protoss civilization. The zealots have thrown themselves into an even more rigorous program of training in preparation for the glorious day when their services will be called upon once more.
Immortal
Built From: Gateway
Armament: Twin Phase Disruptors
Role: Ranged Assault Support
Before the loss of Aiur, veteran protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into dragoon exoskeletons. Now, the dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the dragoons was infested by the zerg and lost along with the protoss homeworld itself.
The remaining dragoons have become the immortals, refitted with twin phase disruptors and hardened energy shields that can shrug off the most powerful weapon strikes - though at the cost of leaving them more vulnerable to the pinprick attacks of lesser foes. The heavily armed and shielded immortals give critical fire support to the ferocious legions of zealots by eliminating enemy artillery and ranged attackers, allowing the zealots to close in and complete their work of destruction.
But the loss of every immortal is keenly felt. These ancient warriors are a dying breed pledged to give their all in the end times of their race. They stand on the front lines of the final war, sacrificing themselves to buy their race a few more days or hours. Soon none will remain.
Stalker
Built From: Gateway
Armament: Chronal Web
Role: High Mobility Scout / Ambusher
The dark templar are a branch of the protoss race that refused to surrender their individuality to the encompassing psionic gestalt of the Khala. In ages past they were exiled from the protoss homeworld of Aiur and left to wander the Void before they found a new home on the distant planet Shakuras.
Denied the support of the great forges and armories of their homeworld, the dark templar were forced to find new ways to defend themselves from a hostile universe. dark templar warriors learned new ways of war. By focusing their inner psionic strength and drawing power from the Void itself the dark templar learned to mask their presence and strike unseen from the shadows. The defiant exiles perfected techniques to spread terror and confusion among their enemies by assassinating leaders and destroying vital structures. Ultimately the dark templar came to rival even the mighty zealots in combat.
However, the overthrow of Aiur has proven that guile alone cannot defeat a foe as relentless as the zerg. Inspired by the ancient and honored dragoon walkers the dark templar have begun to build war machines of their own. The stalker is a machine controlled by the shadow-essence of a dark templar warrior, willingly fused into its metal body to protect his people.
Swift and deadly, stalkers have been credited with many fantastic powers in recent conflicts. Nevertheless the only one that has been witnessed consistently is the ability to instantly teleport or 'blink' from one spot to another. This ability enables stalkers to strike from unexpected quarters, catch a fleeing foe, or escape an unfavorable encounter.
Protoss Stalker's blink ability lets it scale up to elevated positions where line of sight is available
The deadly particle disruptors mounted on the stalker's carapace are equally adept at crippling targets on the ground or in the air. Ambushes by groups of stalkers have brought fiery doom upon many attack wings that thought themselves safe from retribution.
Colossus
Built From: Gateway
Built From: Robotics Facility
Armament: Twin Thermal Lances
Role: Heavy Support
The towering colossus is a protoss robot design dating back to the bloody conflicts of the Kalath Intercession. It strides across the battlefield on four tall, slender legs which give it an extremely high level of mobility. The great height of the machine allows it to step up and down cliffs and other steep elevations with little difficulty, and gives it a dominating field of fire.
The immense height of a colossus means it is vulnerable to attack from both anti-ground and anti-air units and structures the heavily armored hull of the colossus carries two powerful thermal lances: one mounted on each side of its body. Complex focusing and targeting systems are used to pinpoint the continuous damage output of the thermal lances for optimal efficiency. As a target is destroyed, the lances are switched to a new target instantly so that a colossus' beam cuts a fiery swathe of destruction through multiple enemies with each firing cycle.
Taking advantage of higher ground the colossus is unusual for the fact that it was created purely as a war machine. Most protoss robots are created for industrial or resource-gathering purposes. Even the much-feared reaver is at its core a mobile manufacturing unit re-tasked to the creation of scarab drones for long-range bombardment. The mass slaughter unleashed on the kalathi by roving colossi appalled the protoss.
At the time, the Conclave outlawed the manufacture of colossi, and existing machines were deactivated before being sealed away in distant asteroids and uninhabited moons. Centuries later the war against the zerg has brought forth these engines of destruction to do battle once more.
Twilight Archon
Built From: Merging Templar
Armament: Psionic Shockwave
Role: Heavy Assault
Every protoss has a level of psionic capability that is extremely rare among terrans. The protoss of the Templar caste devote their long lives to honing their powerful abilities for war. Of these dedicated individuals, only the most adept and disciplined in the ways of the Khala can hope to eventually rise to the honored rank of high templar. The terrifying power of the high templar is rightly feared by the enemies of the protoss. A mere handful of these potent individuals can lay waste to entire armies of foes.
Twilight archons spearhead an assault on the terrans
The dark templar hail from very different roots, but the powers at their command are no less awe-inspiring. While the high templar unleash fire and lightning, the dark templar stalk the shadows, swathed in darkness. However, both branches of the templar tradition share the ability to merge their souls to form a deadly archon.
These swirling, burning effigies of the protoss spirit radiate incalculable power. Their devastating psionic storms can be unleashed against cowering enemy forces both in the air and on the ground. With the halves of the protoss race reunited, an archon can now be brought into being by the merge of two high templar, or two dark templar, or even the unification of a dark templar and a high templar. Although the protoss are loath to sacrifice valuable templar, those who do achieve this final level of commitment are forever honored in the memories of their people.
High Templar
Built From: Gateway
Armament: ?
Role: ?
Abilities: Psionic Storm, create Archon, Hallucination?
Coming soon...
Reaver
Built From: Robotics Facility
Armament: Scarabs
Role: Heavy Support
Coming soon...
Dark Templar
Built From: Gateway
Armament: Psi Blades?
Role:
They're back! Hopefully just as awesome as they used to be. So far it just looks like a graphic update