Emperor Pan I
Respected Member
(Some content credit goes to our friends at SCLegacy.com)
Ground Units: *
Probe
Description: Probes are robotic drones controlled by an artificial intelligence. The Probe truly shines in its service to Protoss military might, providing service to the Nexus of any Protoss base. They are also used to warp in structures, manufacturing and planting micro-beacons, allowing fully functional buildings to be warped in over interstellar distances. Although this is their primary function, Probes can still construct facilities from scratch, along with harvesting resources, courtesy of their in-built particle beam.
Notes: Probes have gone largely unchanged.
Stats
Built by: Nexus
Type: Mechanical - Robotic - Hover
HP: 20
Shields: 20
Minerals: 50
gas: 0
Psi: 1
Speed: Normal
Build Time (sec): 17
Ground attack: 5
Range: Melee
Armor: 0
Size: Light
Zealot
Description: The heart and soul of the Protoss military are the fierce Zealots who have sworn their lives to the defense of Aiur. Through the path of the Khala, they learn to hone their innate battle rage to a fine edge. The power suits worn by Zealots enhance and channel their already formidable Psionic abilities, allowing them to form a protective shield around themselves and project massive energy blades from their forearms. The Zealot is the backbone warrior of the Protoss ground forces.
Notes: Zealot have gone largely unchanged, save for their charge ability, making them extremely fast in chasing down enemies.
Stats
Built by: Gateway
Type: Biological
Health:100
Shields: 60
Speed:Normal
Psi: 2
Mineral: 100
Build Time: 33s
Ground attack: 8
Attack Speed:Normal
Range:meele
Armor:1
Size:light
Abilities:
Charge
Description:Allows the Zealot to quickly approach enemy units within a certain range.
Researched at: Twilight Council
Energy: N/A
Mineral: 200
Gas: 200
Immortal
Description: Before the loss of Aiur, veteran Protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into Dragoon exoskeletons. Now, the Dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the Dragoons was infested by the Zerg. The remaining Dragoons have been transformed into Immortals. New Immortals are created from Protoss warriors who, defeated on the battlefield, are instantly transported to the nearest safe haven. Immortals are outfitted with twin phase disruptors as their primary attack form; they give critical fire support to legions of Zealots against ground targets. Their specially hardened energy shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.
Notes: Powerful unit against armored heavy hitting units like Tanks. Smaller units like Zealots, reapers and hydras will not activate the Immortals powerful shield and are great counters.
Stats
Built by: Gateway
Required: Twilight Council
Type: Mechanical
Health:270
Shields: 80
Speed:Normal
Psi: 4
Mineral: 250
Gas: 100
Build Time: 55s
Ground attack: 20 (+10 vs. Armored)
Attack Speed:Normal
Range: 4
Armor: 1
Size:Armored
Abilities:
Hardened Shields (Passive Ability)
Description:Reduces all incoming damage to a maximum of 10.
Researched at: Twilight Council
Energy: N/A
Mineral: 200
Gas: 200
Notes: Hardened shield will also reduce damage from all incoming fire, including a nuclear missile. An 80 damage siege tank will only do 10 damage, whereas a marine whose attack is less than 10 means the shield does nothing to it's damage.
Stalker
Description: The Dark Templar are masters of stealth and guile, though the fall of Aiur to the Zerg demonstrated that guile alone cannot defeat a foe as relentless as the Swarm. Inspired by the ancient and honored Dragoon walkers the Dark Templar have begun to build war machines of their own. The Stalker is a machine controlled by the shadow-essence of a Dark Templar warrior fused into a metal body
Notes: Operate primarily as slightly weaker but more agile dragoons, with a short range teleport ability.
Stats
Built by: Gateway
Requires: Cybernetics Core
Type: Mechanical
Health:100
Shields: 40
Speed:Normal
Psi: 2
Mineral: 125
Gas: 50
Build Time: 50s
Ground/Air attack: 10 (+4 vs. Armored)
Attack Speed:Normal
Range: 6
Armor: 1
Size:Armored
Abilities:
Blink
Description:Teleports the Stalker a short distance
Researched at: Twilight Council
Energy: N/A
Mineral: 150
Gas: 150
Nullifier
Description: Ground support unit for protoss armies.
Notes: Similar in role as the Arbiter, primarily as a support unit. Force field and Anti-gravity are excellent abilities in relation to other protoss units.
Stats
Built by: Gateway
Required: Cybernetics Core
Type: Mechanical - Hover
Health:40
Shields: 40
Energy: 100
Armor:1
Speed:Normal
Psi: 2
Mineral: 50
Gas: 150
Build Time: 42s
Ground attack/Air: 5 (+5 vs. Shields)
Attack Speed: Fast
Range: 5
Armor: 1
Size:Light
Abilities:
Force Field
Description:Creates a force field that lasts 15 seconds and impedes movement of ground units.
Researched at: N/A
Energy: 30
Mineral: N/A
Gas: N/A
Anti-Gravity
Description:Lifts an enemy into the air preventing them from moving and attacking, and rendering them as air targets. Buildings, large units, and burrowed units are also affected as any other unit.
Researched at: N/A
Energy:50
Mineral: N/A
Gas: N/A
High Templar
Description: High Templar are veteran Templar who forgo the rage and traditional forms of combat common to Zealots in order to better develop their psionic powers into potent tools and weapons through the Khala. They have gone through little changes since the Broodwar, and are able to merge with other High Templar or Dark Templar to create an Archon.
Notes: High Templars have gone largely unchanged.
Stats
Built by: Gateway
Required: Templar Archives
Type: Biological - Hover
Health:40
Shields: 40
Energy: 200
Speed:Normal
Psi: 2
Mineral: 50
Gas: 200
Build Time: 42s
Ground attack:N/A
Attack Speed: N/A
Range: N/A
Armor: 1
Size:Light
Abilities:
Psionic Storm
Description: An area of effect spell which deals damage over a period of time. Effects both land and air units.
Researched at: ?
Energy: 75
Mineral: ?
Gas: ?
Hallucination
Description: Creates a duplicate of a unit that lasts three minutes. Hallucinations have the same number of hit points, but take double the damage.
Researched at: ?
Energy:50
Mineral: ?
Gas: ?
Dark Templar
Description:The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.
Notes: Dark Templars have gone largely unchanged.
Stats
Built by: Gateway
Required: Dark Obalisk
Type: Biological - Hover
Health:40
Shields: 80
Energy: N/A
Speed:Normal
Psi: 2
Mineral: 100
Gas: 150
Build Time: 42s
Ground attack:45
Attack Speed: Normal
Range: Melee
Armor: 1
Size:Light
Abilities:
Cloaked (passive)
Description: Bends light around the Dark Templar making them invisible.
Researched at: N/A
Energy: N/A
Mineral: N/A
Gas: N/A
Archon
Description:The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.
Notes: Archons have very little details released, but it is assumed they remain largely unchanged
Stats
Built by: Two Templars
Required: Templar Archives
Type: Biological
Health:10
Shields: 350
Energy: 200
Speed:Normal
Psi: 4
Mineral: N/A
Gas: N/A
Build Time: 17s
Ground/Air attack: ?
Attack Speed: ?
Range: ?
Armor: 2
Size: ?
Colossus
Description:The Colossus is an antiquated Protoss war machine, dating back to the Kalath Intercession. It is unique in that it was created purely as a war machine, in contrast to most Protoss automotons which are mainly created for industrial and/or resource gathering purposes. Such a trait was demonstrated by the mass slaughter carried out against the Kalathi, appalling the Protoss. As such, the Conclave outlawed the manufacture of Colossi, and existing machines were deactivated before being sealed away in distant asteroids and uninhabited moons. The war against the Zerg however, has prompted the Protoss to reinstall the Colossus as part of their arsenal.
Notes: It's size allows it to traverse cliffs, small to medium sized rocks, and even small buildings like supply depots. Because of it's height is can see over cliffs, but can also be targeted by anti-air (like Missile turrets). Units with both ground AND air attacks will utilize whichever is stronger when firing on a Colossus.
Stats
Built by: Robotics Facility
Required: Null Circuit
Type: Mechanical
Health:300
Shields: 150
Energy: N/A
Speed:Normal
Psi: 6
Mineral: 300
Gas: 150
Build Time: 75s
Ground attack: 20
Attack Speed: Normal
Range: 7
Armor: 1
Size: Armored
*All Values are subject to change between the time of writing and release. Values based on WWI '08 build.
Ground Units: *
Probe

Description: Probes are robotic drones controlled by an artificial intelligence. The Probe truly shines in its service to Protoss military might, providing service to the Nexus of any Protoss base. They are also used to warp in structures, manufacturing and planting micro-beacons, allowing fully functional buildings to be warped in over interstellar distances. Although this is their primary function, Probes can still construct facilities from scratch, along with harvesting resources, courtesy of their in-built particle beam.
Notes: Probes have gone largely unchanged.
Stats
Built by: Nexus
Type: Mechanical - Robotic - Hover
HP: 20
Shields: 20
Minerals: 50
gas: 0
Psi: 1
Speed: Normal
Build Time (sec): 17
Ground attack: 5
Range: Melee
Armor: 0
Size: Light
Zealot

Description: The heart and soul of the Protoss military are the fierce Zealots who have sworn their lives to the defense of Aiur. Through the path of the Khala, they learn to hone their innate battle rage to a fine edge. The power suits worn by Zealots enhance and channel their already formidable Psionic abilities, allowing them to form a protective shield around themselves and project massive energy blades from their forearms. The Zealot is the backbone warrior of the Protoss ground forces.
Notes: Zealot have gone largely unchanged, save for their charge ability, making them extremely fast in chasing down enemies.
Stats
Built by: Gateway
Type: Biological
Health:100
Shields: 60
Speed:Normal
Psi: 2
Mineral: 100
Build Time: 33s
Ground attack: 8
Attack Speed:Normal
Range:meele
Armor:1
Size:light
Abilities:
Charge
Description:Allows the Zealot to quickly approach enemy units within a certain range.
Researched at: Twilight Council
Energy: N/A
Mineral: 200
Gas: 200
Immortal

Description: Before the loss of Aiur, veteran Protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into Dragoon exoskeletons. Now, the Dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the Dragoons was infested by the Zerg. The remaining Dragoons have been transformed into Immortals. New Immortals are created from Protoss warriors who, defeated on the battlefield, are instantly transported to the nearest safe haven. Immortals are outfitted with twin phase disruptors as their primary attack form; they give critical fire support to legions of Zealots against ground targets. Their specially hardened energy shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes.
Notes: Powerful unit against armored heavy hitting units like Tanks. Smaller units like Zealots, reapers and hydras will not activate the Immortals powerful shield and are great counters.
Stats
Built by: Gateway
Required: Twilight Council
Type: Mechanical
Health:270
Shields: 80
Speed:Normal
Psi: 4
Mineral: 250
Gas: 100
Build Time: 55s
Ground attack: 20 (+10 vs. Armored)
Attack Speed:Normal
Range: 4
Armor: 1
Size:Armored
Abilities:
Hardened Shields (Passive Ability)
Description:Reduces all incoming damage to a maximum of 10.
Researched at: Twilight Council
Energy: N/A
Mineral: 200
Gas: 200
Notes: Hardened shield will also reduce damage from all incoming fire, including a nuclear missile. An 80 damage siege tank will only do 10 damage, whereas a marine whose attack is less than 10 means the shield does nothing to it's damage.
Stalker

Description: The Dark Templar are masters of stealth and guile, though the fall of Aiur to the Zerg demonstrated that guile alone cannot defeat a foe as relentless as the Swarm. Inspired by the ancient and honored Dragoon walkers the Dark Templar have begun to build war machines of their own. The Stalker is a machine controlled by the shadow-essence of a Dark Templar warrior fused into a metal body
Notes: Operate primarily as slightly weaker but more agile dragoons, with a short range teleport ability.
Stats
Built by: Gateway
Requires: Cybernetics Core
Type: Mechanical
Health:100
Shields: 40
Speed:Normal
Psi: 2
Mineral: 125
Gas: 50
Build Time: 50s
Ground/Air attack: 10 (+4 vs. Armored)
Attack Speed:Normal
Range: 6
Armor: 1
Size:Armored
Abilities:
Blink
Description:Teleports the Stalker a short distance
Researched at: Twilight Council
Energy: N/A
Mineral: 150
Gas: 150
Nullifier

Description: Ground support unit for protoss armies.
Notes: Similar in role as the Arbiter, primarily as a support unit. Force field and Anti-gravity are excellent abilities in relation to other protoss units.
Stats
Built by: Gateway
Required: Cybernetics Core
Type: Mechanical - Hover
Health:40
Shields: 40
Energy: 100
Armor:1
Speed:Normal
Psi: 2
Mineral: 50
Gas: 150
Build Time: 42s
Ground attack/Air: 5 (+5 vs. Shields)
Attack Speed: Fast
Range: 5
Armor: 1
Size:Light
Abilities:
Force Field
Description:Creates a force field that lasts 15 seconds and impedes movement of ground units.
Researched at: N/A
Energy: 30
Mineral: N/A
Gas: N/A
Anti-Gravity
Description:Lifts an enemy into the air preventing them from moving and attacking, and rendering them as air targets. Buildings, large units, and burrowed units are also affected as any other unit.
Researched at: N/A
Energy:50
Mineral: N/A
Gas: N/A
High Templar

Description: High Templar are veteran Templar who forgo the rage and traditional forms of combat common to Zealots in order to better develop their psionic powers into potent tools and weapons through the Khala. They have gone through little changes since the Broodwar, and are able to merge with other High Templar or Dark Templar to create an Archon.
Notes: High Templars have gone largely unchanged.
Stats
Built by: Gateway
Required: Templar Archives
Type: Biological - Hover
Health:40
Shields: 40
Energy: 200
Speed:Normal
Psi: 2
Mineral: 50
Gas: 200
Build Time: 42s
Ground attack:N/A
Attack Speed: N/A
Range: N/A
Armor: 1
Size:Light
Abilities:
Psionic Storm
Description: An area of effect spell which deals damage over a period of time. Effects both land and air units.
Researched at: ?
Energy: 75
Mineral: ?
Gas: ?
Hallucination
Description: Creates a duplicate of a unit that lasts three minutes. Hallucinations have the same number of hit points, but take double the damage.
Researched at: ?
Energy:50
Mineral: ?
Gas: ?
Dark Templar

Description:The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.
Notes: Dark Templars have gone largely unchanged.
Stats
Built by: Gateway
Required: Dark Obalisk
Type: Biological - Hover
Health:40
Shields: 80
Energy: N/A
Speed:Normal
Psi: 2
Mineral: 100
Gas: 150
Build Time: 42s
Ground attack:45
Attack Speed: Normal
Range: Melee
Armor: 1
Size:Light
Abilities:
Cloaked (passive)
Description: Bends light around the Dark Templar making them invisible.
Researched at: N/A
Energy: N/A
Mineral: N/A
Gas: N/A
Archon

Description:The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss.
Notes: Archons have very little details released, but it is assumed they remain largely unchanged
Stats
Built by: Two Templars
Required: Templar Archives
Type: Biological
Health:10
Shields: 350
Energy: 200
Speed:Normal
Psi: 4
Mineral: N/A
Gas: N/A
Build Time: 17s
Ground/Air attack: ?
Attack Speed: ?
Range: ?
Armor: 2
Size: ?
Colossus

Description:The Colossus is an antiquated Protoss war machine, dating back to the Kalath Intercession. It is unique in that it was created purely as a war machine, in contrast to most Protoss automotons which are mainly created for industrial and/or resource gathering purposes. Such a trait was demonstrated by the mass slaughter carried out against the Kalathi, appalling the Protoss. As such, the Conclave outlawed the manufacture of Colossi, and existing machines were deactivated before being sealed away in distant asteroids and uninhabited moons. The war against the Zerg however, has prompted the Protoss to reinstall the Colossus as part of their arsenal.
Notes: It's size allows it to traverse cliffs, small to medium sized rocks, and even small buildings like supply depots. Because of it's height is can see over cliffs, but can also be targeted by anti-air (like Missile turrets). Units with both ground AND air attacks will utilize whichever is stronger when firing on a Colossus.
Stats
Built by: Robotics Facility
Required: Null Circuit
Type: Mechanical
Health:300
Shields: 150
Energy: N/A
Speed:Normal
Psi: 6
Mineral: 300
Gas: 150
Build Time: 75s
Ground attack: 20
Attack Speed: Normal
Range: 7
Armor: 1
Size: Armored
*All Values are subject to change between the time of writing and release. Values based on WWI '08 build.