T
Terek
Hey guys, while searching gamespot I came across this nice preview:
I'm sorry but I cannot provide the link for the original post, the forum doesn't let me :wavey , so I just pasted the most interesting parts.
If you want to read the whole document,
( www.gamespot.com/pc/strategy/starcraft2/ , the file is "Starcraft II Preview - What We Know So Far" in preview section )
Campaign details
I'm sorry but I cannot provide the link for the original post, the forum doesn't let me :wavey , so I just pasted the most interesting parts.
If you want to read the whole document,
( www.gamespot.com/pc/strategy/starcraft2/ , the file is "Starcraft II Preview - What We Know So Far" in preview section )
Campaign details
Skirmish DetailsAccording to vice president of creative development Chris Metzen, all three characters will reappear in Starcraft II's campaign in some fashion, and according to creative director Andy Chambers, the enigmatic Xel'Naga, the mysterious race that helped the Zerg and Protoss evolve into what they are, will also figure prominently into Starcraft II's story. Over the course of the single-player game, you'll explore new worlds associated with the story, such as the new Protoss world of Bel'Shir, an abandoned religious retreat that has fallen into ruin after a Zerg invasion, and the deep-space Terran base of Braxis Alpha, a craggy world covered in spots by industrial sprawl. You'll also see familiar worlds, like the volcanic Zerg home planet of Char.
Testing detailsStarcraft II's battles will be much larger skirmishes among as many as 300 units onscreen at once. Apparently, like those of the previous game, most of Starcraft II's units will not require a great deal of micromanagement (unlike the ability-heavy units of Warcraft), and will instead be what Pardo calls "movers and shooters"--mostly autonomous units that can continously attack their enemies using standard abilities.
Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.
Opinions? (I posted this because aparently I didn't see anyone mention it yet)Blizzard will also apparently consult with professional players during the course of the game's development, most likely during the game's testing phase, which will likely take the form of a by-invitation closed beta--the same kind Blizzard has held with its previous games--at an undisclosed date in the future.