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Terek

Hey guys, while searching gamespot I came across this nice preview:

I'm sorry but I cannot provide the link for the original post, the forum doesn't let me :wavey , so I just pasted the most interesting parts.

If you want to read the whole document,

( www.gamespot.com/pc/strategy/starcraft2/ , the file is "Starcraft II Preview - What We Know So Far" in preview section )

Campaign details

According to vice president of creative development Chris Metzen, all three characters will reappear in Starcraft II's campaign in some fashion, and according to creative director Andy Chambers, the enigmatic Xel'Naga, the mysterious race that helped the Zerg and Protoss evolve into what they are, will also figure prominently into Starcraft II's story. Over the course of the single-player game, you'll explore new worlds associated with the story, such as the new Protoss world of Bel'Shir, an abandoned religious retreat that has fallen into ruin after a Zerg invasion, and the deep-space Terran base of Braxis Alpha, a craggy world covered in spots by industrial sprawl. You'll also see familiar worlds, like the volcanic Zerg home planet of Char.
Skirmish Details

Starcraft II's battles will be much larger skirmishes among as many as 300 units onscreen at once. Apparently, like those of the previous game, most of Starcraft II's units will not require a great deal of micromanagement (unlike the ability-heavy units of Warcraft), and will instead be what Pardo calls "movers and shooters"--mostly autonomous units that can continously attack their enemies using standard abilities.

Pardo has pointed out that unlike previous Blizzard games, Starcraft II will have no "selection limit"--that is, you'll be able to click and drag your mouse to select an unlimited number of your own armies to control.
Testing details

Blizzard will also apparently consult with professional players during the course of the game's development, most likely during the game's testing phase, which will likely take the form of a by-invitation closed beta--the same kind Blizzard has held with its previous games--at an undisclosed date in the future.
Opinions? (I posted this because aparently I didn't see anyone mention it yet)
 

Guest

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Xel'Naga in expansion? :O.
 

Ntrik_

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12-unit selection limit was the best thing in the game..
 

TrongaMonga

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Starcraft II's battles will be much larger skirmishes among as many as 300 units onscreen at once. Apparently, like those of the previous game, most of Starcraft II's units will not require a great deal of micromanagement (unlike the ability-heavy units of Warcraft), and will instead be what Pardo calls "movers and shooters"--mostly autonomous units that can continously attack their enemies using standard abilities.
Uh? What, you're telling me WC had much more micromanagement than SC, where half the spells in WC are automatic, and there are also half the units, with double the HP?

Do these guys even play the game? Are they really asking the opinions to the korean pros?

Anyway, no limit is a great thing.
 

PauseBreak

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300 units in a battle. Talk about processing power. Thank Goodness I invested in a good laptop. Now I can play SC II to the EXTREME!!!
 

Lizardbreath

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I'm glad they are eliminating the micromanagment limit myself. It's annoying having all 9 hotkeys and still not being able to control your whole army effectively.
 

Emperor Pan I

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Uh? What, you're telling me WC had much more micromanagement than SC, where half the spells in WC are automatic, and there are also half the units, with double the HP?

Do these guys even play the game? Are they really asking the opinions to the korean pros?

Anyway, no limit is a great thing.
Of the dozens of spells/abilities in the game(of the 20 Ud heroes spell, one was autocast, and that one any good player turned off.), I think races had like 2 or 3 auto cast abilities.
 

Lizardbreath

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Uh? What, you're telling me WC had much more micromanagement than SC, where half the spells in WC are automatic, and there are also half the units, with double the HP?

Do these guys even play the game? Are they really asking the opinions to the korean pros?

Anyway, no limit is a great thing.
Fine. You play me and send your autocasting units and not micro at all and have me micro with my casting units and we will see who wins.
 

Guest

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True that my nigga. Lings look pretty easy to kill.
 

TrongaMonga

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Fine. You play me and send your autocasting units and not micro at all and have me micro with my casting units and we will see who wins.
Do you even know how to read? I never said WC doesn't have micro management. What I said is that SC also does, mainly because there were double the units with half the hit points.
 

Lizardbreath

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You should have said that the first time.
 

TrongaMonga

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What, do you really want me to point it out for you like they do on 1st grade to little children?
 

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