Sneaky Terrans

Emperor Pan I

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"Thought I'd share with you guys that in internal gameplay, we've had some poor souls find out the hard way that apparently if you are playing Terran and you immediately lift off your command center to a close by high yield mineral field, you will easily make up the difference of the time lost from collecting minerals during that period, and essentially be able to out produce any other race very quickly. Thus far, it seems like it is easy to defend this new fast expansion strategy. Nonetheless, I'm sure it will be balanced in the coming weeks, but thought it was funny so I thought I'd share.

Sneaky Terrans they are. "

source : http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1742374&p=1&#post1742374
 

Wing Zero

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Korean Tier: Zerg

Top Tier: Terran

Pylon Tier: Protoss

dunno how they can fix that. more like a map thing to me
 

electricmole

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i think blizzard will fix and balance this by making the lift off a research ability or put destroyable doodads on top of the high yield minerals.

i think its an exiting mechanics but a little unfair to the other two races.
 

Emperor Pan I

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Reminds me of Militia expand in WCIII.

It is an option. it can be blocked, or it could be a great strategy. Just make sure maps don't put high yield a few feet away from a main base and we're gold.
 

Phoenix2003

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Place gold minerals in the middle of the map so it can be attack from multiple angles. This way the detriments outweigh the benefits.
Anything to keep this game from becoming a gay terranfest. I know how you guys hate the idea of a balanced game.
 

Emperor Pan I

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Pheonix loves to talk so much bullshit in a game he has never played against a race he has never played against. He is just a Terran-hating, protoss-fanboy.

I didn't even think of this shit (lifting off command for minerals) till this thread. it adds so much shit to the dynamics in this game it would blow my head off thinking about it by myself.
 

Wing Zero

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I didn't even think of this shit (lifting off command for minerals) till this thread. it adds so much shit to the dynamics in this game it would blow my head off thinking about it by myself.
from what i seen from the intel classic, its common to build and lift if the map allows it. the high yield minerals probably will make it more common now.


Some responses from thread
Making lift off a researched ability and hard coating the minerals both seem like interesting ideas - I’ll be sure to forward that along to the devs. Like I said before though, this has only worked on ‘certain’ maps. If anything, those maps could be modified slightly and it would probably fix it.

and a little bit about muta stacking
There has not been extensive testing of this yet, but in terms of Mutalisks, players will be able to stack, but it will be much harder to keep them clumped up. As more info surfaces about this, I will keep you informed.

[space]

Also, Mutalisks at first in StarCraft II while slowed down a bit before they attacked, but the code has been fixed to allow it to attack on the move like the original StarCraft.
 

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