StarCraft 2

  • Thread starter Blazing-Cheetah
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Blazing-Cheetah

i think there sholud be a ground transport. But the transport isnt burrowed. The ground transport would be faster than a Devouring One (Hero Zergling). It would be used to carry slower units such as Reavers and others. :D
 

Aeris22

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there should be some kinda new tank the old one look to much like a heavy tank from red alert, and lots of new infantry units
 

Aeris22

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like a heavy machine gunner and a mortar man and some kinda trench making method like in the opening movie of brood war and that any infantry in the trench would recieve bonus's like better range and defence
 

Renzokuken

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I think, when a unit (lets say, marine) kills around 5-10 units. He becomes...'Veteran' and, as cloud said it. Get bonuses, in speed, mobility, attack, defence, agility, accuracy. etc.
 

Zerg-ShadowX

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i love that trench idea.,.. what if u could biuld walling (to take place of supply depot walling) and make like towers that can go on the walls, like a bunker but up on the wall so only ranged units can kill it. also maybe being able to arm biuldings themselves, like put a small turret or machine gun on a barracks etc... or take the idea from WC3 about arming workers for a period of time as a anti rush kinda thing....... heheh no more ling rushes :)
 

TrongaMonga

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Originally posted by liqu1d_g0at
i think the tanks should be useful when not in siege as well
the tanks are pretty useful when not at siege also. not as much as in siege of course, but they are good, for example, to hydras (of course, agains, better in sige mode)
 

SCfan13

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The trench idea is really stupid! Think about first of all they already got bunkers and second they fight around space its not common seeing gigantic future guys in space suits squeezing into trenches. It just doesnt fit.
 

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