StarCraft II Q&A Batch 42

Emperor Pan I

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--StarCraft II Q&A Batch 42---

1. What was the main reasoning to shifting the Hydralisk backwards one technology level? How does this affect the Zerg early-game, especially since the Zerg will have absolutely no anti-air units before the Hydralisks? (gamereplays.org)

Actually, the Hydralisk has been brought back down to Tier 1.5, giving Zerg early anti-air capabilities without upgrading their Hatchery to a Lair. The test originally was to put Hydralisks at a later tech and have Corruptors be buildable earlier without a prerequisite building other than upgrading to the Lair. To make this happen, the Corruptors had to be nerfed appropriately to fit that tech, which made it very weak and much less fun. Additionally, without a prerequisite building, opposing players could not scout the Zerg player to see when they were going air, which did not fit the gameplay style we were shooting for.

2. What kinds of cheats will be included in Starcraft 2, and how will they be accessed/unlocked? (starcraft.org)

There will be cheats, but you wont know what they are from us :) sorry.

3. Concerning resources there is one big issue for mapmakers: There are only two of them. For many UMS-maps you need more different resource-types than gas and minerals, thus mapmakers were forced to use even civilians as a sort of resource. So will mapmakers be able to place their one, gather-able resources on the map such as lumber or gold? (starcraft2.4players.de)

Yes, we have recently added support for one additional custom resource type. Additional custom resources types may be implemented in the future, but there are no plans at the moment.

4. With the Battlecruiser's new ability dealing splash damage to lightly armored air units, you could fear that the Thor has once more fallen into a role void. Is this the case or are the Battlecruiser ability and the Thor's anti-air capabilities tactically different enough? (Gamereplays.org)

The overlap is really no more different than a Siege Tank and the Yamato Gun ability or the Reaver and the Psi Storm from Brood War. The new ability helps the Battlecruiser against a specific group of units, which are units the Battlecruiser is already good against, rather than making it effective against all units. The last thing we wanted is for the Battlecruiser to kill groups of units that are supposedly effective at countering it, such as the Warp Ray.

5. Does the Battlecruisers new AoE affect friendly units in the area? (thewarcenter.net)

No, the Missile Barrage does not affect friendly units.

6. Will it be possible to use the full 3D cinematics mechanic from the single player campaign in the map editor? (sc2pod.com)

Yes, we are looking forward to seeing some awesome custom cut scenes from the community.

7. Most users know that even invisible units can be seen by experienced players since they cause this nice little blur effect while in Warcraft 3 invisible units are indeed invisible aside from leaving footprints on the ground. So what about transferring the 'real' invisibility into the World of Starcraft by allowing mapmakers to choose from those two different invisible modes for each unit? (starcraft2.4players.de)

Map makers will be able to remove the blur effect that is currently on StarCraft IIs invisible units.

---End of Transmission---

source:http://www.battle.net/forums/thread.aspx?fn=sc2-general&t=1637558&p=1&#post1637558
 

MGCImtR

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I think the best invis is if there is blur. And you don't need to be skilled to see if something is invis, it's enough to have watched Alien vs Predator.

It doesn't matter what the battlecruiser and thor do, it must be a good strategical weapon vs specific units.

When asking a map making question, it is useless to say what SCII editor will have compared to SC&BW CPG editor. War3 editor is already the SC&BW editor and more, Blizzard are trying to make a lot of things beyond the war3, it is the one to compare with, not the SC&BW editor.
 

Wing Zero

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Yes, we have recently added support for one additional custom resource type. Additional custom resources types may be implemented in the future, but there are no plans at the moment.
well this is unexpected.

the whole push on BC stuff seems like they hope all the units will be used unlike BW
 

electricmole

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missile barrage for the bc is just not fitting. i mean it alraedy houses tons of laser batteries, why would you still give it missiles? the plasma torpedo was already fine.
 

baronofhell

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I'll incline to agree on that, though I still think Terrans need a dedicated Air superiority fighter, instead of relying on Vikings all the time.
 

Hrethgir

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I agree with Baron on that, with warp prisms taking such an important protoss role from the videos, a valkyrie like craft is almost needed.
 

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