Originally posted by Gemini_Bloodian
Here is what I do:
TvZ
1:Get barracks asap and make rines
2:Wall off entrance with supply depo
3:Make bunks and load w/rines
4:make tanks and siege
TvP
1:8 SCV'S, while in the meantime walling off entrance with supply depo's(usually end up making 4-6).And making 2 Barracks or so.
2:Build Bunks and Load em up.
3:Get tanks ASAP to fight of goons/and badly injure lots.
4:Build turrets behind Tanks
5:Max up your infantry weapons and vehicle weapons
6:Replace rines w/ghots(optional)
No point in actually making turrets or upgrading for tvz considering almost everyone uses the ol' guards/devourers.
Gemini_Bloodian.
Dude, you're crazy....
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No point in upgrading in tvz = totally opposite, upgrades matter especially in tvz(defense first if lurkers, attack first if mutas), (and tank attack upgrade in tvp)
ghosts in bunkers in tvp= insane, they do only 2.5 damage to goons, and goons will rape bunkers.
infantry in tvp + upgrades = crazy, toss technology rapes terran infantry.
walling off in tvz = ...unnecessary, it'll just hinder your marines getting out.(might be helpful) but then you need to expand, so what's the point.
Guards are countered by SVs, irradicate them or defensive marines.
Turrets are needed in TvZ to counter muta harrassment(along with bunkers)
Bunks in TvP are unnecessary.(i use one though, in case they might dt drop, i hide it under the bay, along side a turret and mine)