Wing Zero
lol just as planned
- Joined
- Oct 27, 2002
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What do you think is possible in the new Use Map Settings? I hope it will be as powerful as the map editor in WC3
Some observations from Maplantis
Some observations from Maplantis
STARCRAFT II MAP MAKING FEATURES
OBSERVATIONS
* Starcraft II is in 3D. The minimap display even shows evidence of a "perspective view".
* Buildings and units are to be much more detailed and much larger it appears.
* The engine is apparently designed to handle many units on the same screen, just like Starcraft 1 is.
* Elevation appears to be variable, you seem to be able to stack terrain to variable heights (range unknown) instead of starcraft 1 having 3 types of elevation.
* Minerals and gas are still the two resource types.
* Space backgrounds appear to be able to have a huge planet image that does not change drastically. It is unknown if we as mappers will be able to alter this image to our liking, but it certainly beats the generic stars from the starcraft 1 tileset!
* There appears to be different size ramps available, possibly indicating that certain doodads or such can be variable width.
* There is space for fitting in a total of 15 command buttons in the lower right corner.
* All the buildings appear to have been placed isometrically.
* The terrain is not only isometric, you also seem to have the ability to make square terrain (similar to warcraft III).
* A wide array of new doodads.
* In space, terrain seems to connect with "pipes" when over space.
* Space has the dirt terrain type now.
* It looks like the default health and damage is going to fit the style of starcraft 1 being split second decision making, unlike warcraft 3 with the high health and low damage.
* It looks like the command bar can hold up to 24 units
SPECULATION
* Although we can assume that the camera system will be something similar to that of Warcraft III, there isn't much to say on the ingame usage of the camera.
* The unit cap for map makers will most likely be a lot higher seeing the unique engine of the game.
* Although the game is MUCH more detailed now, there is evidence of terrain pattern. It is likely that blizzard will make the map editor almost as simple as the staredit we're used to, but allow the capability to do a lot more advanced and technical things (thats a given).
* It appears that we'll be able to mess around with the lighting on maps to set the mood. Remake of "house of the haunted" anybody?
* I have not seen any indication of a hero system such as what Warcraft 3 has.
* I expect there will be ability to make custom abilities and spells with all the extra button space.