Toss VS Terran Question

Fingersman

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Ok this is for all you people that play non money maps especially Lost temple, how do you effectively stop a vulture tank push?
Keep in mind the vulture has mines all over the place and the scv are building missle turrents in the vicinity.

I would really like a strat that beats the terran play......cause to me it's almost unstoppable, and it owns me most of the time :(

So any suggestions?
 

Maverick

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Get a damn air support and get some Corsairs to blind the tanks and the turrets as well. Then get an observer to see those mines. Use Dragoons and DT's to take out the Terran land force.
 

Fingersman

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Ok maybe i should make this clearer, I don't know if u play much LT but most of the stuff is spaced out and that makes the web sorta inefficent after all what good is a web covering one tank and maybe a turreny, besides I tried that before and terran can get alot more tanks and vultures than u can get sairs in that time period, so sairs here are practically useless :(

Keep in mind this is early on in the game, like 5 or 6 mins into it maybe 7, but tanks for the reply. Got any other suggestions
 

coRtALoS

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Give your enemy multiple targets. Try to divide your units into different 'regiments' and attack from different directions. More targets means you're hitting less at once, and you're microing on your attack there.

For the mines, there's a few things you can do.

If you get speedlots, try to rush toward their tanks while avoiding the mines so when they do explode, it'll at least deal some damage to their units as well.

If that isn't an option, make sure you send in zealots with goons behind them.

If your enemy has sieged tanks and vulture mines though, I'm willing to bet this is a little more than 7 mins into the game considering it's about a minute to research both, let alone aquire the gas to build a Factory, machine shop, and the tanks to be seiged. ;)

I know this isn't the world's greatest suggestion for strategy, but if they're really turtled, another option would be avoiding them altogether and dropping in their base. If they've spent all that money on outer base defense, show them how weak their infrastructure is on the inside. While they're building tanks and sending them to the front, send some zealots and goons near their CC and start taking out the SCVs. 2-3 well microed shuttle-dropped units can do some serious damage to a Terran player with everything on the other side of their base.

Just keep the shuttles by if you see you're getting outnumbered and outgunned fast.

High Templar are always nice too. ;)
 

ReiGn

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I usually counter tank pushes with zlots and Dark templars. and sometimes if i get lucky, i might get a high templar and finish researching psi storm before the enemy comes. and i toss in a few goons for getting rid of mines.
 

fenix_reborn

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Mech units don't get mined, right? At least Probes don't, right? Surely you could charge the tanks with a buttload of probes. The mines are useless, the good tank weapon is out, cuz probes attack up close and personal. By the time the tanks get outta siege mode, they're well on the way to being dead. I'd say 4 probes to a tank. At least they're cheap.
 

a@...

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Protoss are kinda weak so blizzard shud fix these problems...
disruption web cost too much mana.
and robotics facilities are too expensive... =\
I waiting for SC Patch v1.11~
 

RyanXWing

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Protoss is the strongest...

Air support works wonders... 1 or 2 carriers and a fleet of scouts to protect a base is good
 

Fingersman

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THx for all the help....... I liked CoRtALoS advice though, it sounds practical and cheap scouts and sairs and carriers are most likely gonna get owned by turrents and goliaths when the guy decides to make em. BUt thanks for the advice
:D
 
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Originally posted by Maverick
Get a damn air support and get some Corsairs to blind the tanks and the turrets as well. Then get an observer to see those mines. Use Dragoons and DT's to take out the Terran land force.
i disagree. Zealots and shuttles. Drop right on the tanks. Any mines around will kill the tanks and your one zealot you dropped. so one shuttle should be able to take at least 2 or 3 tanks if u drop on zealot at a time. Or dragoons if u like. Dont matter much.
 
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Originally posted by RyanXWing
Protoss is the strongest...

Air support works wonders... 1 or 2 carriers and a fleet of scouts to protect a base is good
I also disagree. If its a tank vult push its most likely early in the game. And on LT 1 or 2 carriors early is very stupid. By the time you get carriors they should (if they not stupid) have wraiths as well as tanks and vults. Also, they most likely will have an ally if its a 2v2 attacking as well. Carriors are horrid unless its a longer game.
 

ReiGn

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i got a solution......attack them with DT's before they even reach your base and start building turrets or you can sneak past a DT into their base while your enemy is attacking you:)
 

Maverick

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Originally posted by DrOp-KiCk-MuRpHy
i disagree. Zealots and shuttles. Drop right on the tanks. Any mines around will kill the tanks and your one zealot you dropped. so one shuttle should be able to take at least 2 or 3 tanks if u drop on zealot at a time. Or dragoons if u like. Dont matter much.
Could work but there are some turrets planted so if you would use the shuttle without escorts they would be killed before the drop is done.
 

ChrisH36

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Unless you create a safespot or a loophole within the Terran defenses to land men and take out the pitiful Terran. Tanks are one of the threats you may face getting in. Just don't try the front door with careless tactics.
 

SumacWarrior

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2 shuttles, a reavor and 2 zlots 2 dragoons a sair and an observer
Corsair will d web their forward turrets allowing a drop
Goons take out mines zeals distract vultures reavor takes care of tank and/ or turrets for air support to come in... this is theoretical of course...
 

ChrisH36

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Or just mass some good air, simple yet effective.
 

ReiGn

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i know what to do......get a carrier early in the game. you should be able to build 1 or 2 or even 3 if you know how to carrier rush.
 

Kirby-o_O

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I got a solution to all this nonsense... DON'T LET THEM TANK PUSH YOU!!
Just send like 5 zlots early on the game and terran is messed...(Unless they made like a bunch of rines which are a waste of time and money) the zlots should take out a lot of their army and SCVS if that does not work...keep sending... just make like 5 gates and keep sending as your making zlots never stop the building. BTW getting carriers is not that great of an idea...cause they cost a shitload... they owned by gols/wraiths and you would need an ob to see the cloaked wraiths...(if they even upgraded that). Also the only way a carrier is useful is when it has 8 interceptors and you have around 5-10 carriers...beside that they are useless...
Use mass arb drops on Terran also...pisses Terran players off...;)
 

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