fritfrat
Member!
ghosts would not be just "made" out of no where unless there are triggers for them. there are probably other triggers that are messed up and make them there
Hi. I had that exact some problem, so you're not alone. Personally, I hate it when tons of people reply and all they have is crap responses that don't help at all. Most people don't even test for themselves, they just feel like they have reply with a wise ass response. I on the other hand have the solution to your problem. You see, that autoload nuke trigger is very tricky. If you use the wrong logic, it will freak out and start making random ghosts for no reason just like you said.Originally posted by Scythe
OK, here's what I did: I made a trigger for the computer player to always run the script at anywhere, then, I made a different trigger for the human player that gave the command centers and silos to the computer player (when they move a civilian to a certain location), waited a sufficient amount of time, and gave the buildings back to the human player. This method works fine. However, a little while after this is done ghosts are created for the computer player to the right of the human player's buildings for apparently no reason. Normally, I could just remove them; no big deal right? BUT, it keeps repeating the message and sound when the trigger cannot create the specified units for some reason. This is VERY annoying! Thanks for your help!