Bomba923
Member!
Out of the choice (from the poll), which is the best defense against AIR ?
(Not ground....JUST air..)
{Missile Turret
Spore Colony
Photon Cannon}
(Not ground....JUST air..)
{Missile Turret
Spore Colony
Photon Cannon}
do u realize how newb you sound?Leviathan said:Missle Turrets. I haven't taken a look at how much damage the spore colonies do (I'm sure that the Photon Cannons probably do the least damage against air, since they can attack ground as well), but the Missle Turrets have a trump card: they can be repaired.
And I guess it depends on what kind of map you're playing on. For a money map, spore colonies would probably be better, but on a Blizzard map, where resources can be scarce, repair is a very handy feature that I use frequently now.
Turrets can almost be made endlessly (speaking in terms of micro-ing time costs) around ur base at almost neglible costs, while on the other hand you gotta make a drone, wait, build creep colony, wait, evolve into spore colony, wait, and finally do you get ur spore colony.Darkmatter said:Despite being able to be repaired, Turrets in no way last half as long as Spore Colonies do in a heated battle. Since Spore Colonies have double the HP, they are much more durable in the heat of battle. See the stats for both below:
Spore Colony
Cost: 50
Hit Points: 400
Damage: 15
Damage Type: Normal
Detection Range: 10
Armor Type: Heavy
Armor: 1
Missile Turret
Cost: 75
Hit Points: 200
Air Attack: 20e
Ground Attack: N/A
Sight Range: 11
Detection Range: 7
Armor Type: Heavy
Armor: 1
Requires: Engineering Bay.
What I think makes the Spore Colony better then the Missile Turret is overall durability. Sure, you can build Turrets anywhere, anytime, but why would you build them anywhere? It's more logical to build them by an expansion then around your opponents base. They do build faster then spore colonies. But they don't have as much life nor shoot as fast as spore colonies. Speed and life make the Spore Colony better in the heat of battle then the missile turret. 15 Damage with great speed beats 20 damage with semi-fast speed, I would think.
Making drones does take time. It does take the life of a immensely useful and non-abundant drone! But that’s the Zerg's way of saying that their 12 hatcheries are out producing your Command Center in making defensive structures in bulk. Would you have 12 SCV's making turrets everywhere, or 2? 2 Seems fine, doesn't it? Whereas 12 Drones = 12 Spore Colonies. If you make enough drones in a good amount of time, you can get a nice air defense before anything bad happens. Terrans would still win, speed-wise, but the Zerg would come very close to them with superior spore colonies. They die, you remake them. Same thing with Turrets. They don't always stay alive you know. At 200 HP, they can die quite easily against a large force. So can Spore Colonies. Since they're dead, you can't repair them.
Really though it depends on the situation. In the heated battles, I would take Spore Colonies over Missile Turrets any day. They do more damage and last longer. And you only need to build them where you have a base, which is necessary anyways so it's not like you run around making them in odd places just because or anything.