CerebralChain said:
Crimson.. You don't use Spore Colonies the same way you use Turrets.. I think that's one BIG point that you're missing there.
The most common usage for Spore Colonies is in the beginning, to protect against Corsairs or Wraiths, mainly. Spore Colonies aren't that important to Zerg as Turrets are to Terran.
yeah, i can't mention every detail.... anywayz
i was mainly speaking of the positives vs negatives between spore colonies and turrets, not about the tactical/actual usage of spore colonies.
i understand that terran's have limited AA cover since rines aren't much good and gols are always part of your army usually away from ur base and that zerg players place less emphasis on spore colonies once they got hydralisks. But strictly doing a comparison in AA defense capabilities between a zerg base and terran base was what i was attempting to do.
and now for the refutals:
Darkmatter said:
You can get spores close to the time you can get Turrets, if not faster. So you have to make an SCV, Wait, Build an Engineering Bay, then build Turrets. Zerg can have Creep Colonies waiting to be morphed right as their evolution chamber completes.
Right on some levels, but the point i made was that constructing a turret does not permanently deprive you of a worker. an SCV making a turret can STILL keep making turrets, unlike a zerg who must either make more drones (depriving larvae for something else) or lose marginal amounts of minerals.
And although the actual build times between evo chamber/engineering bay and spore colony/turret slightly favor zerg, this tiny change is almost neglible compared to the other points i made concerning this "time" issue.
Darkmatter said:
Erm...if you have decent micro, pushing B, C on the area you want to build then doing something else and going back when it spawns to push S shouldn't be that hard. Then again for you it might be. Ir's easy enough for me. Hotkeys rock.
I'm not newb (520+ wins, 200 some losses), so i kknow all the hotkeys as well... but you must go back to your base a total of three times (make drone/pull drone, place creep colony, make creepy colony) while terran takes only two times (pull drone, make turret).
yeah, i know it may seem like nothing, but during hectic, by-the-teeth games against competitive opponents while playing as zerg (lots of units = lots of clicking), i find that every second counts. but ur right, this point probably has little consenquence except for economists.
Darkmatter said:
Your numbers mean jack when I can make Colonies faster then you can make Turrets. Unless you want to rival me by wasting minerals on 12 SCV's which take food as well to build 12 turrets at a time. I can make 12 Drones in one swoop, and morph them into creep colonies. Then into Spore Colonies. While it does take more time, they are better stat wise individually so it more then makes up for it. Sure, not many Zerg Players online like Air Defense. If you know how to spread your creep right it isn't a problem though. ^^
You have 900 minerals laying around to make creep colonies? Besides, that, 600 minerals laying around to morph all those into spore colonies in one swoop? Most likely, the point I think you were trying to make is that zerg can erect AA def. faster than a terran could with the same resources.
You do not HAVE to make 12 additional SCV's to make 12 turrets in one swoop. It'd be easier to snatch just a few scv's and just have them making turrets continually. But i understand
Darkmatter said:
It wont matter eh? 200 More HP. Faster attack speed. It'll hold the enemy off a little bit longer and do more damage. Please explain to me how this hardly matters. If you can, I'll quit debating this issue with you all-together. Last I checked, 200 HP units died faster then 400 HP units. Focus Fire does make quick work of AA Defense. But your Turrets will die before my Spore Colonies will, I guarantee that.
I never said turrets lasted longer than spore colonies.... i meant that if turrets can die in a single volley from 12 guardians, spore colonies will just need two volleys. ive never seen a game where spore colony's HP mattered enuff to make a difference againts high-end air units when focused fired upon.
Darkmatter said:
..Funny, because I always see a Zerg Player building more then 3 drones out of larva to make creep colonies or something else instead of ''pulling them, off the mineral track''. Remember, Zerg have hatcheries. Meaning I can build my harvester faster then you can build yours. Even if you make a few more Command Centers, I'll still out produce you in workers to morph my colonies. It may not be as fast as 2 SCV's on Turret Duty, but it's a quick fix. If you're like me and make lots of hatcheries, you can possibly match a Terran Player in speed as far as building the AA Structures is concerned.
Harvester? erm....
anywayz, you just made my point in a different way. ur right that zerg can make workers to morph to creep colonies faster than terran. i was making a point that zerg player must use up larvae in the short-run to make those creep colonies thus an opportunity cost of forgoeing building attack units until a little bit later.
a final note when i gt back...