I think goliaths are pretty good against carriers, because they're cheaper and smaller thus easier to mass (assuming player has lots of economy during middle/late game) So unless carriers are well managed (cliffing or something) goliaths can destroy carriers, because it gives the carriers more targets to destroy... But both units have the same attack range...8
BCs aren't that good unless they have yamato... and I personally think BC would kick carriers' ass...(no offense to protoss users, so hear me out)
[Unupgraded]
- BCs have 3 armor by default so interceptor only do 3 damage. With 4 interceptors, that's only 12... If protoss has the must-have 8 interceptor upgrade, the cruisers probably have yamato...
-BCs, on the other hand, do 25 damage. With 4 armor, carriers receive 21 damage.
-BCs have more hp than carriers, thus BCs would win.
[Both Fully Upgraded]
-With weapon upgrades for carriers, they now do 72 damage - 6 armor (66 damage), which would definately make the carriers the better unit.
-BCs would do 34 damage - 7 armor, which is 27 damage...
-Without Yamato, carriers would win... but good microing yamatos would make battlecruisers the better.
-Scout support helps alot as well as EMP and Defensive matrix
Results will definately vary because both players probably won't upgrade both armor and weapon at the exact same time...
[One upgrade or additional spell may just win the game]
Maybe I'm wrong, since you people have more experience with late game air units...
Funny trick you can sometimes use.. when you actually know you can kill the carriers by outnumbering, let your goliaths or BCs kill the interceptor.. Protoss can drain their money away... Effective when you kill their expos...
btw, how much hp do interceptors have?